PLEX Soldier (replaces Anti-Tank Infantry) Stealth Bomber (used as a placeholder for Advanced Starfighters) Jet Fighter (used as a placeholder for Interceptors) Guided Missile -> Anti-Ship Missile -> Advanced Anti-Ship MissileĪirship (essentially just a Starfighter slot) Maceman (placeholder replacement for Force units) Gunship (represents planet-based air units) Mechanized Infantry (represents Field Commander units) Feel free to post questions, comments, etc below. I don't have much else to say at the moment. Some of the base code is currently in, but not compiled.ħ: Add more factions (THIS will only happen once the mod is "complete" with the two current factions). Suggestions?Ħ: Add Experience-based Upgrading (would be especially useful for Jedi units, though could also be used for normal troops upgrading to commandos as well as TIE Interceptors into TIE Defenders). I'm currently not satisfied with it, but I have no idea how I'd go about changing it. (Partially done!)ĥ: Possibly change the land unit section of the techtree. I'll have to see about adding it at some point.Ĥ: Add specific unit sounds like in Empire at War. 1: Changes to terrain (to cover planets that aren't covered by the default terrain such as Mustafar or Coruscant)Ģ: Make an actual Galactic map scenario so that I don't have to deal with random map weirdness.Ģ.5: Lib.Spi't pointed to Colonization 2071, which adds a Planets mapscript.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |